For Soma to make a profit, you need to sell three times more copies than now

Frictional Games finally completed the horror Soma and released it to the store shelves. A week with a little has passed since the release, and the authors decided to summarize the first results, including financial.

For starters, of course, the most lively interchangeable question: how is it with sales? At the moment, 92,000 copies have scattered that developers are quite happy with. Initially Frictional I counted on 100,000 sales in the first month, but now it has become obvious – the plan will be exceeded. However, this does not mean as if Soma Already brings profit: for this it is necessary to sell three times more copies than now. Nevertheless, the creators are positive. They financed the game completely from their pocket, which means that all the money earned goes straight to the developers.

Besides, Frictional I am very pleased with grades – at Soma Now 85 points for Metacritic and 94% of positive reviews in Steam. Creators are especially happy with the enthusiasm with the public accepted the topics raised in horror – they say, the plot was praised even in very restrained reviews.

As for plans for the future, they are simple. The team got off with large bugs and is now preparing to rest a little. Then the creators will take up support for modifications (they hope that folk art will reach the same heights as in Amnesia: The Dark Descent). And after all this Frictional Games will begin to work on secret projects, which yet cannot say a word.

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The best comments

I will definitely take it, but on sale. I’m not a juggle, just MGS5 and Mad Max have already flew into a penny, and then Uncharted and Fallout are on the way. 🙂

No one bothers you to buy two more gifts, and give it to your friends. Thereby raising the cost of the game for yourself, as well as thank the developers even more.

Similarly. I downloaded and passed from Trentet, https://nonukcasinosites.co.uk/review/loki-casino/ now I bought and pass the second time thoughtfully steam version. The game is simply the most gorgeous against the background of the dull current shooters, even MGS5 is not suitable for it in the markings.

For me, this is the best that came out this year. I really liked the story. This is more adventure, not horror.

Of course, I downloaded the game from the torrent, but do not rush to minute me because I will be sure to buy it, but at the expense of the atmosphere and scarecrows, the atmosphere is certainly cool you really feel like a hero and there is one robot that seems to be a screamer, but only by half, if you haven’t played it, when you see it, I don’t know about the hell, I don’t know: P

Games in Steam are not bought, but are issued for unlimited rent, so the store does not sell the games themselves, but subscriptions, on them.

One subscription can include several games, for example, an anniversary collection, or a bunch of “game + seasonal subscription”.

In the same way, every game can have many different subscriptions: whether it be additions, or different regional versions. They can differ up to fundamentally other resources of the game, as in the case of German versions.

Regional restrictions are attached to a specific subscription, and not to the game itself.

The name of the subscriptions can be viewed in the history of Steam’s purchases (something in the spirit of "Max Payne 2 (Row)" or "Payday 2 ru+cis").

There were no gifts for the opening of gifts before, and only subscription information was used. Relatively recently, Valve introduced the forced attachment of any gift to the region in which the user is located. Moreover, it is to the region, and not to the country, so you can still give relatively neighboring friends of the game.

You can check the regionalists at the game before buying via Steamdb.
On the page in the store looks a subscription identifier.

And then it is driven to this address. In response, the service will give something in the spirit:

From below, on that page, regional restrictions on launching a game in countries will be listed. If there is no list of countries at the bottom of the page, the game By this subscription You can launch from any region.

The publisher, of course, can change the status of the post -factual subscription by adding (new) restrictions. But this happens extremely rarely and is usually associated with some kind of fakap of those people who filled the information about the game in the store on the eve of the release.

In addition, in the process of placing an order for a gift, Steam with direct text lists a list of countries in which this gift can be opened. The same list is displayed in the inventory and during exchange.

Somehow so here it is.

Transfer to friends from another country is not a violation, but if we say on the account from new games for the year only gifts transferred from the country where the games are cheaper, then this will be somewhat suspicious.
This is one example. Other points may appear to be suspicious employees of Steam with such fraud.

The list of games is not the same. For example, for some reason, Ukraine is not available to Ukraine, freely sold in Russia Bulletstorm. And with Bloodray diology, the opposite. The first and second Max Payne in Russia is sold only with Russian voice acting, and in Ukraine only with English. These are the examples that were the first to come to mind, in fact, the list of differences in the accessibility of games is much larger.

The prices are different, but the restrictions are the same. I have noticed this garbage for a long time, so I do not buy the games myself, but I take off the money to a friend from Russia, who is gyfts for me. It turns out on average twice cheaper.
Hint. To see ruble prices, add ?CC = RU to the address. For example
Store.Steampowered.COM/App/282140/?CC = ru